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Endgame
Copyright
Image(s): 640*480
Jpeg Image (22 Ko) |
- James Joseph Kuffner - Jr.
- Stanford University Computer Science Robotics Laboratory
Video(s) and extracted images: 320*240
Film 1 |
Video QuickTime -> |
(3.1 Mo) |
Jpeg Images -> |
(9 Ko) |
Film 2 |
Video QuickTime -> |
(3.3 Mo) |
Jpeg Images -> |
(10 Ko) |
Film 3 |
Video QuickTime -> |
(4.4 Mo) |
Jpeg Images -> |
(11 Ko) |
Film 4 |
Video QuickTime -> |
(3.2 Mo) |
Jpeg Images -> |
(13 Ko) |
Description
"ENDGAME" features a hypothetical game of chess between a
human and a robot in a futuristic world. This animation is
NOT key-framed! Instead, the motions were specified at the
task-level and computed automatically by a manipulation
planner invented by Stanford University graduate student,
Yoshihito Koga.
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Keys Words :
- task-level graphic animation
- automatic manipulation planning
- human arm kinematics
- robotics
- chess
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Technical Information
The motions in "ENDGAME" were computed on a DEC Alpha AXP by
Yoshihito Koga. The Human Arm Inverse Kinematics Algorithm is
that of Koichi Kondo. The images in the film were ray-traced
using POVRAY 2.0 on an DEC Alpha AXP and several DEC 5000s.
The modelling and rendering is the work of James Kuffner, Jr.
and Koichi Kondo. The original music and sounds were composed
by Jonathan Norton. The final animation was rendered, composed,
and edited by James Kuffner, Jr. Professor Jean-Claude Latombe,
director of the Stanford Computer Science Robotics Laboratory
was the chief scientific advisor for the production.
More Information...
Bibliography :
Y. Koga, K. Kondo, J. Kuffner, and J.C. Latombe, "Planning Motions
with Intentions", Proceedings of SIGGRAPH '94 (Orlando, Florida, July
24-29, 1994). In "Computer Graphics Proceedings" (July, 1994),
pp. 395-408.
Abstract :
We apply manipulation planning to computer animation. A new path planner
is presented that
automatically computes the collision-free trajectories for several
cooperating arms to manipulate a
movable object between two configurations. This implemented planner
is capable of dealing with
complicated tasks where regrasping is involved. In addition, we present
a new inverse kinematics
algorithm for the human arms. This algorithm is utilized by the planner
for the generation of
realistic human arm motions as they manipulate objects. We view our
system as a tool for
facilitating the production of animation.
Some external links :
- Automatic Animation of Human Motion
- http://robotics.stanford.edu/users/kuffner/human.html
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