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A Passing Shower
Copyright
Image(s): 640*480
Jpeg Image (31 Ko) |
Jpeg Image (24 Ko) |
- Hiroshima University, Electric Machinery Laboratory
Video(s) and extracted images: 320*240
Film 1 |
Video QuickTime -> |
(4.8 Mo) |
Jpeg Images -> |
(12 Ko) |
Film 2 |
Video QuickTime -> |
(3.5 Mo) |
Jpeg Images -> |
(11 Ko) |
Description
This animation aims at realistic visual simulation of outdoor
scenes. Photo-realistic images such as wet road surfaces,
solar penumbra, streaks of light, etc. are rendered by employing
novel techniques.
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Keys Words :
- Wet Road Surfaces
- Procedural Bump Mapping
- Solar Penumbra
- Streaks of Light
- Diffraction Effects
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Technical Information
second INA Pixel Prize, Research Category
Note the following techniques:
- A procedural bump mapping technique for modeling road surfaces
and reflection model for rendering wet road surfaces and puddles.
- A shadow model with penumbra effects taking into account the
size of the sun.
- A diffraction model of the pupil and eyelashes for rendering
blooming effect and streaks of light.
- Hardware: Sequent S81, Silicon Graphics IRIS 4D
- Software: In house software
More Information...
Bibliography :
- E. Nakamae, K. Kaneda, T. Okamoto, T. Nishita:
"A Lighting Model Aiming at Drive Simulators,"
Computer Graphics, Vol. 24, No. 4, pp. 395-404 (1990).
- S. Takita, K. Kaneda, T. Akinobu, H. Iriyama, E. Nakamae,
T. Nishita: "A Simple Method for Rendering Penumbra Caused
by Sunlight," The Visual Computer, Vol. 7, No. 5-6,
pp. 259-268 (1991).
- E.Nakamae, "Lighting Model for Outdoor Scenes", Imagina Proceedings
pp1_15 1991
Abstract :
[1] Many techniques for rendering natural objects such as the sea,
terrains, and trees have been developed; they are indispensable for
flight simulators. In this paper, techniques for rendering road
surfaces under various conditions are discussed. Rendering road
surfaces is quite useful for the evaluation of driving safety,
and it will play an important part in the development of drive
simulators. Light sources with high intensity often disturb drivers
especially under wet road surface conditions. This paper proposes two
models, a reflection model for road surfaces taking into account weather
conditions, and a model on streaks of light taking into account both refraction and diffraction of light. Some
examples demonstrate the possibility of applications for drive
simulators in the future.
[2] A simple rendering method for penumbrae caused by sunlight is
proposed to create more realistic outdoor scenery. Only four
points are used to define the penumbra area cast by a contour
edge so that little strage is needed for penumbra area.
Complex penumbrae caused by such objects as curtains can be
rendered. Calculation of illumination in the shadows cast by
natural objects, such as trees, mapped on a transparent virtual
plane is available. In order to show the usefulness of the
proposed method, some computer-generated images with penumbrae
are compared with those without penumbrae.
[3] The demand upon highly realistic visual simulation on outdoor scenes
rapidly has been increasing. Four topics, recent works in the author's
laboratory, concerning lighting models which play important parts in
creating photorealistic outdoor scenes are discussed in this paper;
modeling and rendering atmospheric conditions, penumbrae caused by the
sunlight, wet road surfaces, and diffraction effects due to a diffraction
grating, a pupil, and eyelashes.
Some internal links :
- Same Author
- Scenes at a Street Corner
- Rhapsody in Light & Blue
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