The ghost obviously had to be made with Poser. The standard business man was used, and its trenchcoat was taken from the Poser 4 wardrobe. The umbrella was found at Renderosity. Posing it wasnt difficult but exporting it to Pov was less straightforward that it should have been. Because of the various bugs in Poser's 3DS export, I had to export all the elements independently to the obj format, convert them to 3DS and then to POV. For those unfamiliar with Poser, here is our ghost in flesh and bones:
The ghost texture was mostly black with some reflection. It wasnt so important, since the ghost would be motion-blurred. The blurring involved both translation and rotation (rotate -y*clock*2 translate <-0.1,0.1,4>*clock) and only 10 samples.
To see a close-up of the ghost, click here.