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The Synthetic BattleBridge and the Virtual Cockpit
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- Martin Stytz
- P.Amburn
- E.G.Block
- M.Erichsen
- W.Gerhard
- B.Soltz
- Air Force Institute of Technology - Virtual Environments, 3D Medical Imaging and Computer Graphics Lab -
Project : Synthetic BattleBridge Virtual Cockpit
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Description
We describe the Synthetic BattleBridge and Virtual Cockpit virtual
environment project.
These two systems are designed to enable people to comprehend, interact
with and observe large-scale virtual environments, such as a battlespace.
To enable us to maximize the complexity and number of actors in the virtual
environment, we choose to equip these systems with the capability to interact
with other virtual environment systems accross long-haul networks, thereby
allowing them to participate in a distributed virtual environment.
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Keys Words :
- v+irtual reality
- virtual environments
- distributed interactive simulation
- aircraft simulator
- virtual cockpit
- aerodynamics
- command and control
- observatory
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More Information...
Bibliography :
94 Imagina Proceedings pp 77-90
Abstract :
Tools for Visualizing, Navigating, Understanding, and Participating in
large-scale, Distributed Ground, Air, and Space Virtual Environments
Distributed interactive simulation is enabling the development of large
scale synthetic environments that are capable of supporting battlefield
scenarios that run in real-time. The synthetic environment description
consists of the terrain, stationary objects, and dynamic objects. Terrain
descriptions are built from elevation data placed at the intersections,
or posts, of a regularly spaced grid. The terrain surface is represented
with triangles in a configuration known as triangle mesh. The stationary
objects, such as buildings and roads, are also described with polygons and
laid upon the terrain in their correct locations. The synthetic environment
is populated by dynamic actors that are a combination of intelligent
non-cooperative autonomous forces and manned simulators. The actors provide
the degree of situational complexity encountered in a true battlefield and
are interconnected using distributed simulation technology. This technology
builds upon the distributed environment capabilities developed in the ARPA
sponsored SIMNET2 distributed virtual environment project. These capabilities
work together to an experience that emulates the diversity and uncertainty of
the battlefield environment in the ground air and space arenas. However,
to provide the experience, tools for observation and for action within the
environment are required. Our laboratory has undertaken the task of building
a variety of these tools. We are currently working on a virtual environment
observatory station, called the Synthetic BattleBridge, and two virtual
environment actor stations, called the Satellite Modeler and the Virtual
Cockpit. The observatory allows a user to enter a virtual environment to
observe the activity within a virtual battlespace, whether it is on the ground,
in the air, or in space. The virtual environment actors, on the other hand, are
designed to function as a realistically performing aircraft or spacecraft in a
distributed simulation, while being inexpensive enough to be able to be used in
large numbers. The Synthetic BattleBridge (SBB) is a system designed to support
accurate and timely decision making about a battlespace by providing several
different types of cognitive support for analyzing the activity in a battlespace.
A primary goal for the project is to provide a training platform for commanders
that excceeds the capabilities of existing platforms for monitoring and assessing
in real-time the activities in a virtual battlespace. This goal requires that the
SBB be able to render all actors in the environment, move through the environment,
and analyze the activity there and summarize it to help the user maintain situation
awareness of the activities in the synthetic environment. This capability can provide
the commander with a broad range of experience in battle situations. We believe that
this greater range of experience will expand the commander's mental model of the battle
process, which he can use in a real battle to make better decisions. The Synthetic
BaffleBridge also functions as a simulation and training platform that provides a
capability for participants to interact in real-time when performing group and
individual tasks involving mission visualization and mission planning. The SBB
will also provide a capacity for the commander to replay and analyze the battle
scenario and criticize his decisions. In addition to its use as a training platform,
the SBB project addresses the development and evaluation of advanced user interfaces,
information aggregation techniques, and information presentation techniques.
The Satellite Modeler is a virtual environment actor that allows analyst-users
to enter a virtual environment that resembles a near-Earth space environment
and to visualize satellite models in their correct orbits around the earth.
In addition, the position and velocity data for each satellite is inserted
into the distributed simulation for use by other actors and observatories.
This project was begun in recognition of the fact that as the number of
satellites in orbit increases it will become increasingly difficult and
important to be able to visualize spatial relationships between satellites
and between satellites and the Earth. The Satellite Modeler is designed
to provide several types of understanding and analysis assistance to a user.
It allows users to place themselves upon a virtual satellite and determine
the other satellites that are visible from the user's satellite at any point
in its orbit. It also allows a user to access, for a given satellite at any
point in its orbit, what positions on the ground are visible. Finally, it
provides a capability for visually determining, for a given position on
the surface of the Earth, which satellites are visible. These questions
are important for mission and reconnaissance planning. The answers to
these questions require consideration of satellite model and sensor
characteristics, orbital mechanics, solar and lunar position, and ground
terrain. Precise knowledge is also required of the satellite's performance
characteristics and orientation. The Satellite Modeler provides manipulation
functions that allow a user to interact with and control, multiple satellite
models and satellite constellations and establish orbital parameters. Currently,
the Satellite Modeler can control 24 satellites in their correct near-Earth orbit.
The system currently allows the user to view satellites in orbit from both a
space-based and Earth-based point of view. The Virtual Cockpit is an inexpensive
flight simulator built with a commercial graphics workstation, flight controls,
head position tracker, and head-mounted display equipment. The Virtual Cockpit
project's goal is to provide an aircraft simulator for a distributed virtual
environment that relies upon a minimum of physical devices to create a sense
of immersion within a cockpit in an aircraft for the user/pilot. There are
three functional components of the virtual cockpit: (1) flight dynamics, (2)
communication to maintain the vehicle status of other simulators and to broadcast
the status of the virtual cockpit, and (3) display of the out-the-cockpit imagery,
HUD, and cockpit dials and gauges. The numerical approximation of flight,
the aerodynamics model, is based on some simplifying aerodynamic assumptions
and a set of parameters that describe the airframe. The aircraft's speed,
position, velocity and acceleration in the simulated world and the current
throttle and stick settings are all inputs to the aerodynamics model.
The rest of the virtual cockpit software relies on snapshots of the
aerodynamic state variables for rendering and network communication.
The out-the-cockpit imagery, HUD, dials and gauges are based upon the
outputs from the aerodynamics model. The imagery portrays the terrain
as well as other actors within the synthetic environment.
- Distributed interactive simulation uses heterogeneous hosts, local and
wide area network technology, and a common synthetic environment description
to insert a wide variety of both human and computer controlled actors into
a single, shared synthetic environment.
- The SIMNET project is one of a number (such as WARBREAKER) that use virtual
environment technology and distributed simulation to create a virtual battlespace.
- Called observatories.
- Called actors or players.
- The Satellite Modeler achieves realistic physical modeling of satellite
orbital motion by basing its orbital calculations upon orbital mechanics
first principles and orbital elements descriptions.
Some external links :
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- http://www.afit.af.mil/ENGgraphics/GRAPHICS.html
Some internal links :
- Same Author
- Solar System Modeler
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